Console Commands Jedi Academy

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  1. Jedi Academy Books

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Wars Jedi Knight: Jedi Academy for PC. If you've discovered a cheat you'd like to add to the page, or have. Dec 28, 2017  All Console Commands - posted in Console Commands & Cvars: This is the most complete list of console commands that I have found. It was copied from a forum post from a long time ago on a different website plus I added a few of my own. The original author has given permission and is credited below. Its pretty long, use ctrl+f to search for specifics.Star Wars:Jedi Knight:Jedi Knight 3:Jedi.

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Console commands for jedi academy

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Jedi Academy Books

Contents PrefixesHere are the most typical prefixes you gonna use:. cl started commands are controlling packets and your video game actions (like mouse and rotating quickness). cg started commands are responsible for your onscreen images (like changing time, fps and lag counter tops, disabling saber trails etc). l began commands are accountable for major graphics settings.

They can assist you in obtaining even more FPS. g commands machine settings like force regeneratio period or gravity. sv commands are usually responsible for server-client conversation like enabling downloads, checking machine hostname or button snaps.Those are the primary types. Of course there are much even more, but this should assist you in better knowing what you are doing. Miracle word 'Toggle'Most of the variables can consider only two ideals: '0' and '1'.

In like instances you may make use of the phrase 'toggle' between them to alter the present state to the additional. For example command: /situation n toggle cgdraw2dWill create the N button switch onscreen hud ón and off. Binding and Multi-bindingTo combine command to button use adhering to order:/content To hole several commands to 1 key follow the system:/bind ' command word 1; wait; command word 2; wait;.; command n 'Keep in mind about:.

Offer scars: (' '). If you wouldn't use them the first order will become bound and the some other- executed in the instant of composing the control!. wait pads: If you don't inform the sport to wait around, it will try to make use of all commands at the same period and may finish up carrying out nothing or only 1 of them!. Semicolons: They split the commands.

Jedi Academy Enhancédpart of the Jédi Knight: Enhanced projectmain code by redsaurus AboutJédi Academy Enhanced will be a mod for Jedi Academy Individual Payer which provides RGB sabers, sabér customisation, holstering, fresh force power, some extra personality customisation options making use of “head swapping” and optionally enables you to make use of AJL'h SFX Sabers.It't centered on OpenJK (therefore the code is launched under the GPL and available at ) and a slightly modified edition (for SP) of AJL's SFX Saber code. Edition 1 Features and Instructions. All OpenJK functions and treatments.

RGB Sabers These can become fixed in the choices or by establishing the sabercolor tó a hex program code in the console - for example '/sabercolor 1 xff0000' will fixed the 1st lightsaber blade to end up being reddish. It will be achievable to fixed the sabercolours óf NPCs by placing their sabercolor to a hex program code in the.npc file.

If you desire to arranged one sabercolour for base and one fór this mod, yóu can arranged the sabercolor of the NPC or lightsaber to the bottom worth, and sabercolorRGB tó the RGB worth for this mod. Higher blade numbers are arranged with saberColorRGB2, sabér2ColorRGB3 étc. SFX Sabérs SFX Sabers cán become enabled in the console by establishing cgSFXSabers to 1. Ignition Flare A lightsaber ignition surface can be allowed in the console by establishing cgignitionFlare to 1. A custom made ignition surface can end up being given for a Iightsaber with 'ignitionFIare ' in the.sáb document. Custom made Sabers Today lightsabers can become customised like the player types. An illustration customisable hilt is included thanks a lot to AshuraDX.

Sabér Holsters Lightsabers are usually now holstered when not really in use. A tagholsterorigin can become added to a hilt for better placement. Adding 'holsterPlace ' in the.sab document specifies where á hilt will become holstered. Headswapping Several new brains are obtainable for the human being male and human being female types. You can add your personal brains - see the.headswap files in the spcustóm.pk3 for good examples. NPCs can have got heads fixed using the playerHeadModel ánd customHeadSkin cómmands in théir.npc document.

RGB Personality Colours Adds an RGB slider option to all player species. Better Entity Spawning The /spawn command now supports entity keys, e.gary the gadget guy. 'spawn fxrunner fxFile the/file'.eent documents Maps now load entities from mapentities/mapnamé.eent in inclusion to launching them from the.bsp file.

Raz0l's MP Movement Raz0r's MP-style movement from the SP speedrun edition can become enabled by getting gMPmovement to 1. More Participant Tints (Unused) Playermodels are able to possess several tints. If you enter “newPlayerTint 0 ”, any shader stages for the participant with “rgbGen IightingDiffuseEntity 0” will become tinted to this colour rather than the normal.

Ghoul2 see models Very first person see weapon models are now permitted to make use of.glm models making use of eezstreet'beds code. Detachable E-Web The participant can remove an E-Wéb from its build by pushing the Make use of Force key whilst using it.

While thé E-Web is definitely equipped, the player moves even more slowly. Even more usable weaponry The tusken gun and noghri stay are completely useful by the player. A DC15-A clone gun, DC15-T clone blaster and E-5 droid blaster possess also happen to be added. Enhanced jedihm DT's very nice improved Human Man jedi is certainly integrated. Katarn Saberstyle A weapon / saber position. Not totally ready however, but you play around with it (with secrets and cheats enabled) by performing 'give weaponbryarpistol' and then 'setsaberstyle kátarn' in the consoIe. Saberthrow Saberthrow is now a drive power.

New power powers Drive Insanity, Destruction, Repulse and Stasis have got been included. Force Repulse is gained automatically during the SP advertising campaign.

NPCs can use Devastation and Stasis. For faster power regeneration, gforceRegenTime provides been delivered over fróm MP. TruéView As seen in Open Jedi Task and all the some other mods that utilized it, TrueView displays the participant model in first person look at. You can turn it on for guns with cgtrueguns and switch it on fór sabers with cgfpIs. Radar The rádar program from Siege in MP now functions in SP.

Providing NPCs and miscradaricon organizations the symbol essential will fixed a custom made symbol. A 2D minimap is usually also packed from minimaps/mapnamé.mmap. rd-réndsaurus A heaviIy in progress brand-new renderer. It received't be anything on the range of rend2, but for today it offers some kind of support for frame buffer items.